Cast-Iron Stomach +5 bonus to saving throws against poison.
Dwarven Resilience You can use your second wind as a minor action.
Dwarven Weapon Proficiency Proficient with hammers.
Encumbered Speed Armor or heavy load doesn't reduce your speed.
Stand Your Ground Can move 1 less when forced to move. Immediate saving throw to avoid being knocked prone.
Channel Divinity (Earth) Gain the Stone's Resolve power.
Earth Domain Features and Powers You and allies in 5 sq. gain +2 to saves vs. ongoing damage. Healing Word causes target to take half damage from next hit before your next turn ends. Gain 4 Earth Domain powers.
Dwarven Weapon Training +2 damage and proficiency with axes and hammers.
Possessed Can speak Abyssal
Ordained Priest Gain the Shining Symbol power.
Burden of Earth WIS vs. AC; 1[W] + WIS and push target 1 square.
Earth's Endurance WIS vs. AC; 1[W] + WIS and one ally within 5 sq. gains +2 to AC.
Shining Symbol Close blast 3; WIS vs. Will; 1d8 + WIS radiant and target takes -2 to attack rolls.
Smites Undead WIS vs. Will; 2[W] + Wis radiant and you push the target up to 3 + CON. Target is immobilized until end of your next turn.
Earthen Hail WIS vs. Fortitude; 1[W] + WIS and enemies in a blast 3 suffer CON damage.
Healing Word One ally within 5 sq.; Target can spend a healing surge and regains an additional 1d6 hp.
Stone Speak Perception check with +5 bonus to detect hidden objects, secret doors, and hidden creatures within 10 sq.
Stone's Resolve You or one ally gains resist 5 to all damage until the next of your next turn.
Moment of Glory Close blast 5; WIS vs. Will; You push the target 3 sq. and knock it prone. You and allies in blast gain resist 5 to all damage.
1d10 + 2
+2 vs AC
Starting Gear Adventurer's Kit, Chainmail, Warhammer, Heavy Shield