character-page-railek

Level 1 Dwarf Cleric (Warpriest)
Railek Thunderforge
+0
11
Strength
+3
16
Constitution
+0
10
Dexterity
+0
10
Intelligence
+5
20
Wisdom
-1
8
Charisma
HIT POINTS
Total
28
Bloodied
14
Surges
10
Value
7
SAVE MODIFIERS
+5 vs. Poison, +2 vs. Ongoing Damage.
+0
Initiative
5
Speed
SKILLS
-3
Acrobatics
+5
Arcana
-3
Athletics
-1
Bluff
-1
Diplomacy
+7
Dungeoneering
+2
Endurance
+10
Heal
+0
History
+10
Insight
-1
Intimidate
+5
Nature
+5
Perception
+5
Religion
-3
Stealth
-1
Streetwise
-3
Thievery
18
Armor Class
+6 Armor
+2 Shield
14
Fortitude
+1 Class
+3 Ability
12
Reflex
+2 Shield
16
Will
+1 Class
+5 Ability
RACE FEATURES
Cast-Iron Stomach
+5 bonus to saving throws against poison.
Dwarven Resilience
You can use your second wind as a minor action.
Dwarven Weapon Proficiency
Proficient with hammers.
Encumbered Speed
Armor or heavy load doesn't reduce your speed.
Stand Your Ground
Can move 1 less when forced to move. Immediate saving throw to avoid being knocked prone.
CLASS FEATURES
Channel Divinity (Earth)
Gain the Stone's Resolve power.
Earth Domain Features and Powers
You and allies in 5 sq. gain +2 to saves vs. ongoing damage. Healing Word causes target to take half damage from next hit before your next turn ends. Gain 4 Earth Domain powers.
FEATS
Dwarven Weapon Training
+2 damage and proficiency with axes and hammers.
BACKGROUNDS
Possessed
Can speak Abyssal
Ordained Priest
Gain the Shining Symbol power.
AT-WILL POWERS
Burden of Earth
WIS vs. AC; 1[W] + WIS and push target 1 square.
Earth's Endurance
WIS vs. AC; 1[W] + WIS and one ally within 5 sq. gains +2 to AC.
ENCOUNTER POWERS
Shining Symbol
Close blast 3; WIS vs. Will; 1d8 + WIS radiant and target takes -2 to attack rolls.
Smites Undead
WIS vs. Will; 2[W] + Wis radiant and you push the target up to 3 + CON. Target is immobilized until end of your next turn.
Earthen Hail
WIS vs. Fortitude; 1[W] + WIS and enemies in a blast 3 suffer CON damage.
Healing Word
One ally within 5 sq.; Target can spend a healing surge and regains an additional 1d6 hp.
Stone Speak
Perception check with +5 bonus to detect hidden objects, secret doors, and hidden creatures within 10 sq.
Stone's Resolve
You or one ally gains resist 5 to all damage until the next of your next turn.
DAILY POWERS
Moment of Glory
Close blast 5; WIS vs. Will; You push the target 3 sq. and knock it prone. You and allies in blast gain resist 5 to all damage.
ATTACKS
1d10 + 2
+2 vs AC
Melee Basic
EQUIPMENT
Starting Gear
Adventurer's Kit, Chainmail, Warhammer, Heavy Shield
MONEY
Platinum
0
Gold
20
Silver
0
Copper
0

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